Frisbee notes
Frisbee notes
1.This is such a difficult game that inexperienced sailors don’t like it; but teenagers often think it is one of the best games.
2.It
is beneficial to have each team meet to discuss strategy before the
game starts. Since boats do not need to go around the race course,
at the start a team can assign a boat to a position beyond a
mark. When the boat with the frisbee passes the mark, it can then
pass the frisbee forward to the waiting boat.
3.Since
a boat cannot tack while in possession of the frisbee, boats should
arrange to have team members stationed in the vicinity of where a tack
must be made, i.e., near a shore. If no one is there, an opposing
boat can pick up the frisbee and toss it as far a possible back the
course.
4.As
with many games which use balls, frisbee, etc., like sailball, it is
better to toss the projectile at the sail and catch it as it descends
than to try to toss it to a crew member.
5.Beginner frisbee players find it easier to come along side a teammate and hand off the frisbee than to throw it.
6.As many team games, it is useful to use color-coded boats or crew members. T-shirts, life jackets or flags can be used.
7.This game can be played single-handed, but only by experienced sailors.
8.On a large race course, communication between team members by walkie-talkie can be helpful.
9.Because
only the frisbee, not a boat, has to traverse the course, the frisbee
can be tossed forward beyond the mark and then picked up by a teammate.
10. A very useful tactic is to throw the frisbee backward on the course if a boat picks up the opposition’s frisbee.