Frisbee notes

 
  1. 1.This is such a difficult game that inexperienced sailors don’t like it; but teenagers often think it is one of the best games.

  2. 2.It is beneficial to have each team meet to discuss strategy before the game starts.  Since boats do not need to go around the race course, at the start a team can assign a boat to a position beyond a mark.  When the boat with the frisbee passes the mark, it can then pass the frisbee forward to the waiting boat. 

  3. 3.Since a boat cannot tack while in possession of the frisbee, boats should arrange to have team members stationed in the vicinity of where a tack must be made, i.e., near a shore.  If no one is there, an opposing boat can pick up the frisbee and toss it as far a possible back the course.

  4. 4.As with many games which use balls, frisbee, etc., like sailball, it is better to toss the projectile at the sail and catch it as it descends than to try to toss it to a crew member.

  5. 5.Beginner frisbee players find it easier to come along side a teammate and hand off the frisbee than to throw it.

  6. 6.As many team games, it is useful to use color-coded boats or crew members.  T-shirts, life jackets or flags can be used.

  7. 7.This game can be played single-handed, but only by experienced sailors.

  8. 8.On a large race course, communication between team members by walkie-talkie  can be helpful.

  9. 9.Because only the frisbee, not a boat, has to traverse the course, the frisbee can be tossed forward beyond the mark and then picked up by a teammate.

  10. 10. A very useful tactic is to throw the frisbee backward on the course if a boat picks up the opposition’s frisbee.